Experiments

Several of the activities are suitable for a large age span with background material.  You may change the materials as needed for your audience.

Transistor experiments

posted Feb 2, 2010 12:47 PM by Barry Evans

Transistor experiments

Tue, 2006-09-12 21:33 — NC.EWeek

Objective: With this experiment, students will learn more about how transistors work, how they are used to make decisions and how see some example applications

Terms to understand:

Transistor:  This is the basis of any electronic device you could mention that you have in your home, school, car, computer, games, etc.  In most cases, it is really a simple switch which is either on or off, like answering a question, yes or no.  The simple model of a  transistor is shown below:

You can think of the transistor as having a puddle of electrons at the Drain end.  When you provide a  command to the Gate, it lets the electrons flow from the puddle into the Source.   When this happens it is like saying YES to a question.

Drain- the place where electrons start out in a transistor

Gate- much like the gate of a fence, when it is off, this keeps electrons from leaving the Drain

Source - This is the place that the electrons need to arrive when the transistor says YES

Crystal - The arrangement of the atoms in a material (examples: ice, glass, silicon, concrete)

Lattice - the orderly alignment of atoms to make the least number of collisions

Threshold voltage - The voltage you will need to apply between the drain and the gate to make electrons flow

Materials used

 1) Simple cardboard tray with soda bottle tops hot glued to both sides.

2) One tennis ball per table

3) 4 small marbles per table

4) Examples of printed circuit boards, wafers, chips

5) A stack of text books (10 per table)

Part 1 - Lattice discussion

1) Break into 6 groups of 5 each

2) Each group is given a transistor lattice and 1 marble per student

3) Starting with the side where bottle caps are scattered randomly, you should each try to shoot a marble 4 times to see if it can get through to the other side.  Tally the results in the table below:



Random Lattice Try #


Did it get through? (Yes or No)


Comments


1

 

 


2

 

 


3

 

 


4

 

 

4) Now, turn the lattice over to the side with atoms in alignment.  Repeat the experiment and record the results below



Aligned Lattice Try #


Did it get through? (Yes or No)


Comments


1

 

 


2

 

 


3

 

 


4

 

 

In our computer industry, people go through great pain to make sure the silicon used for chips is in a perfect alignment.  Here is a very fragile silicon wafer that has real computer chips on it.  Essentially it is made of glass so it can be easily broken.  Handle it carefully.

Part 2 - Threshold Voltage

Each transistor is like a light switch that is either on or off in each circuit.  This next experiment will illustrate how you can see a transistor turn on when you reach the threshold voltage.  In may ways, voltage in an  electronic circuit is like water that reaches a dam. The height of the water on the dam is like the voltage.  The height of the water needed to run over the dam would be called the threshold voltage of the dam.

In this case, we are going to use our lattice structure that is aligned and a tennis ball.  Again, everyone should get chance to do the experiment.  When it is his or her turn, each student should place the tennis ball as shown in the illustration below on the aligned surface.


For this experiment, one student will hold the right side of the lattice on the table.  A student across from them will place textbooks, one at a time under the edge that has the tennis ball.  You will continue to add height until the "electron" (tennis ball) flows from the Drain to the Source in the lattice.  Each student should perform this experiment and record their result in terms of book height required.  Each book will count as 1/10 of a volt in voltage.  We will tally this result around the room and average the results.

This process is called empirical determination of the threshold voltage and it is used in real life applications to determine the voltage at which a transistor will turn on.

Software protocol

posted Feb 2, 2010 12:46 PM by Barry Evans

Software protocol

Tue, 2006-09-12 21:31 — NC.EWeek

Objective: To illustrate how computers communicate large amounts of information over a single wire or communication channel

Terms to know:

Protocol: A set of rules that are used to accomplish a task more quickly, more efficiently and more reliably.

Handshaking: An indication that the current task has been completed.  An example would be acknowledging the receipt of a piece of e-mail by sending back a reply.

Encoding: Putting the information in a format that can be easily understood by the program or person receiving it.  Examples include: Web browser instructions in web pages (HTML), printer instructions when you send a document to your printer (Postscript), protection of your credit card number when you order something on the web (encryption)

Half Duplex: This is when you can only send or receive information at one time using communication medium (example - telephone conversation)

Full Duplex: Being able to send and receive information simultaneously (example - web surfing while downloading a game)

Packet: A group of information to be sent or received  (example: when you download a new program, it comes in pieces called packets.  This way the sending computer can try to resend just that piece of information if needed, not the entire program)

Address: A way of identifying each user.  In the Internet this is the same as a web address like www.netscape.com or www.ibm.com

Arbiter: This is usually a software program that decides who gets to go first when multiple requests come for accessing the same information.  On the Internet, this is what tells you that it failed to connect, try again later when many people are visiting the same site like mp3.com.

Node: This is a connection on the network.  When you connect to the Internet, your computer becomes a node or connection on the World Wide Web. Each node has an address as well so that your computer can be identified from all other ones.

Error detection/correction - these is what happens when you make a request for information or send an e-mail and it does not work.  Example would be the e-mail system may tell you that it failed to deliver your e-mail.  A download you try may also fail and have to restart.

Broadcast message:  This is when one person talks and all others on the network are supposed to listen.  An example of this would be an emergency warning for a tornado on the radio.

One to One message :  This is where you establish a conversation with another person or computer much like a telephone conversation

Materials required:

For each group of 5 students you need:

½ of a wardrobe box (mover's supply) cut in height

 4 sections of 1" PVC pipe cut in 2' lengths

4 sections of 1" PVC pipe cut in 6" lengths

1 4-way tee in 1" PVC

4 1" standard tees

4 1" 90 degree elbows

The illustration shows the setup where this is a cross section of the wardrobe box with pipes passing through it.  One student is positioned at each of the four sides.

The purpose of the box is to obstruct your view of the partner opposite.  The pipe is the communication medium.  You are each given a short section of pipe and two pipe connectors to form a headset like a  phone so you can talk and listen.

As a group you need to select one student to be the arbiter.  This person will roam around the box and  decide who goes next. Conceptually, the arbiter in the network is shown at the center but due to safety concerns we made this person roam.  This network will be used to perform two types of message passing, broadcast and one to one.

Process Steps:

1) One person in the group is selected as an arbiter.

2) The other four students spread out and stand next to a node.  You are given a short piece of pipe, a t-junction and an elbow to construct a headset

3) You will be given index cards with messages to convey to your team.   At the top of each card will be written either Broadcast or the node name you need to send the information to.  In a broadcast you need  to send it to all other nodes.

4) Each time you need to speak, you need to ask permission of the arbiter.  This person will need to  decide when you can go.  You ask permission by stating your node name and then the intended audience.  Like green broadcast or green to red.  You need to wait for the arbiter to grant permission before you can go.

5) Each message will be a few sentences but you can only send 5 letters at a time before someone else takes a turn.  You need to include spaces or punctuation in the letter count.  For example, you may be asked to communicate:

"The sky looks like a storm is coming"

The first time you could pass The spaces then another person get a turn.

The 5 characters you send would be called a packet.

To indicate you are done with a message a special character called "done" should be sent.

6) The goal is to communicate all information on each of your cards first as a team.  Points will be awarded as follows:

First to be done: 10 points

Second finished:   9 points

Third                    8 points

Fourth                  7 points

Fifth                      6 points

Sixth                     5 points

Message accuracy

Perfect message on the card send: 10 points each error deducts 1 point

Discussion questions

1) What worked best to help this process?

 

2) How could you improve accuracy or speed?

 

3) Which seems to help you get the most points?

 

Did you ever wonder how any of the following things happen?

1) You click on a web page link and see another page come to your screen

 2) You pick up the telephone, dial a number and are connected to the person you want

3) You ask to print something from your computer and somehow it prints on your paper 

4) You type on your keyboard and it shows up on your computer screen

5) You have a cable modem hooked to your computer and the computer is not confused by seeing all the tv information that is on the same cable

 All of these are examples of software protocols in use.  A protocol is really nothing more than a set of rules used to communicate information. 

NOTE - (Courtesey of Michael Riley and his team)These were just ideas that worked for us.  We were working with small-ish classes (~25 students) of 11th and 12th graders. Your experiences may vary. These are just ideas that occurred to us as we taught…

This note is divided as follows:
1. Rough Agenda
2.  Intro Topics (i.e. - making "software protocol" relevant)
3.  Extension Topics (i.e. - challenge exercises after the main lab)
4.  Tricks we learned

Rough Agenda

If you have 90 minutes (we did):

  • Introductions, outline agenda, set expectations - 10 minutes
  • Intro topics (see below) - 10 minutes
  • Lab instructions (distribute materials, help people with setup) - 5 minutes
  • Run the lab - 20 minutes
  • Stop the lab, task each team with getting ready to talk about "what worked/what didn't", tabulate and post results - 10 minutes
  • Talk about (and possibly run) extensions to the experiment:  mentioned below - 20 minutes
  • Close
  • If you have 60 minutes, I'd consider shortening the lab a little bit, and maybe not actually "run" any of the extensions.  I wouldn't skip the intro topics.  We really found that if people didn't get the "why" of the lab, then it was less interesting….  (i.e. - if they didn't understand how this was relevant to their using email/IM/http, then they didn't really get involved).
  • Intro Topics

    Find out how many kids use email.  Find out how many surf the web

    • Find out how many kids have setup a network at home.
    • Ask if kids have used IM
    • Ease them into thinking about the fact that computers need to talk with each other.  This isn't meant to be an in-depth analysis of TCPIP/Token/whatever, but meant to give them an idea of the basic fact that computers need to communicate with each other, and that they do so in an extremely simple way (i.e. - coming back to that basic idea that computers just do _simple_ things very, very quickly).
  • Extension Topics
  • Routers - Assign each "LAN" a subnet name (we wrote our subnet names as letters (e.g. - A, B, C …) on the bottom of each LAN's box), and then ask the students how you a machine on one network could possibly send information to a machine on another LAN…  Get the arbiters involved to route traffic to the other LANs and get them to come up with the idea of "A.Yellow", …  Bring this conversation around to the idea of how different computers on the internet talk with each other (i.e. - the kids of communicating among 5-7 LANs, while the internet is millions upon millions currently…)

    • Firewalls - Extend their idea of a router being able to filter traffic, as well as to pass it.
    • Talk through things that different teams did. We had teams that implemented a basic round-robin for network sharing, teams that implemented streaming strategies, and teams that did things in between.  Use these examples to talk about when those approaches are good and when they aren't so good.
  • Tricks we learned
  • Have the kids grade their own labs - with a little supervision.  This will be a great trick to keep the early-finishers busy a little longer, and helps the kids realize what gave their own team troubles - which helps in the "what worked/what didn't" discussions..

    Mouse trap vehicle

    posted Feb 2, 2010 12:45 PM by Barry Evans

    Mouse trap vehicle

    Tue, 2006-09-12 21:26 — NC.EWeek

    Supplies:

    • 1 Mouse trap (rat traps are even better!)
    • Toy wheels (either with small tacks/nails or on axles) - up to 4
    • string
    • elastics
    • Elmer's glue
    • odds and ends (toothpicks, small sticks, thread spools, small blocks, etc.)  

    Procedure:

    A short presentation is given about basic physics, including momentum, mechanical  advantage and friction.

    Students work in teams of 2-4 to develop a mouse trap car. The car is to be propelled  by the mousetrap only (no external propulsion sources). The parts may be used in any  fashion desired. When complete, there are race trials of the vehicles. Prizes are given  for the longest distance traveled.

    Extensions:

    Cars could be weight limited.

    Races could be in categories - time trials over a set distance, longest distance,  fastest acceleration, best  weight/distance ratio.

    Students advancing to the next round can optimize their cars and make adjustments.

    Notes:

    Leader may mention that the car can coast after the trap has expended its energy (this  is  sometimes not obvious.)

    The elastics are great for tire treads as the plastic wheels slip on smooth floors when  the trap closes. Some groups will discover this as they test their cars. Heavy cars work  best as they  allow for smooth acceleration and great momentum over the distance.

    Thanks to Joel Morrissette at Folsom for providing this activity idea.

    Materials under stress

    posted Feb 2, 2010 12:43 PM by Barry Evans

    Materials under stress

    Tue, 2006-09-12 21:23 — NC.EWeek

    Experiment 1: Materials Deform Under Stress

    In this  exercise, we will explore the behavior of elastic bodies under load, identifying parts that are under stress (compression or tension). In the following steps, observe the space between the grid lines on the flexible (elastic) urethane foam beam. Refer to figure 1 as you perform the following experiments.

    Step 1:

    Place the foam beam on a flat surface such that it at rest. Measure the horizontal distance between the lines ________________ When an elastic material is at rest, is there any stress in the material?

     

    If you apply force to an elastic material (press down on it), what happens?

     

    When the force is removed, what happens?

     

    Name some elastic materials.

    Step 2:

    Have two of your team push on the ends of the beam. Measure the horizontal distance between the lines. ___________

    What happens to the material?

     

    Step 3:

    Have two of your team pull on the ends of the beam. Measure the distance between the lines. ______ What happens to the material?

     

     Step 4:

    Have one of your team bend the beam. What happens to the material near the top edge?

     

    The top edge of the beam is under which type of stress?

     

    What happens to the material at the bottom edge of the beam ?

     

    The top edge of the beam is under which type of stress ?

     

    What happens to the material in the middle of the beam ?

     

    Is the material in the middle of the beam under any stress ?

     

    Experiment #2: Strength of Beams

    In this experiment you will be loading a beam with weight to determine its breaking strength and discovering the tensile and compressive  properties of the material, the effects of the shape of the beam on load capacity, and the concept of reinforcement. In each step lay the specified beam across the supports with the weight box suspended in  the middle of the beam. When adding weight, support the box with a pencil to minimize the shock of dropping a weight into the box. Continue adding weigh until the beam fails (listen for the crackle as the beam nears it maximum capacity). In each step, inspect the beam at the point of failure to determine how the beam failed.

    Step 1:

    Place a beam across the span as shown in Figure 3 such that the wide dimension is horizontal (facing up). Start with ______ weights in the weight box. Gently add weights to the weight box until the beam fails. How much weight did it hold? __________ Did the top of the beam crumple or  did the bottom of the beam tear when it failed?

     

    Did the beam fail in compression or tension?

     

    If the beam were twice as wide, how much weight would it hold? __________

     

    Explain your prediction.

     

    Step 2:

    For this step, place the beam across the span with the wide dimension vertical. Predict whether it will hold more or less weight. ________How much weight did the beam hold ?__________ Were the results what you had predicted ?_________ Can you explain the results?

     

    If the beam were twice as thick, how much weight would it hold? _______

    Explain your prediction.

     

    Step 3:

    For this step, use a beam that has a piece of tape along one of the narrow edges. Should the beam be positioned with the taped edge up or down? ______ Explain why.

    Predict whether the beam will hold more or less weight. __________  How much weight did the beam hold?________ Were the results what you had predicted? _________ Explain your prediction and the actual result.

     

    Why does a tiny bit of tape have such a large effect on the load carrying capacity of the beam?

     

    Would adding tape to the top of the beam make it even stronger? _____ Explain.

     

    Can you think of an application of what you have learned here.?

     

     What is the name of the material used to reinforce concrete?

     

    Experiment #3: Gerdanken Experiment:

    Many beams have shapes similar to those shown in Figure 3

     

    What Is the name for beams shaped like the capital letter I?

     

    Why are beams shaped like this?

     

    Can you name at least three benefits of building  beams in these shapes?

     

     

    Can you name some of the places where each type of beam is used.?

     

    Summary of Experiments

     Key words: Compression, Tension, Stress and Lever Arm

     How do are the principles of levers applied to increase the load a beam can carry?

     

    Is relative strength of materials under compression and under tension always the same?

     

    Why is this important?

      

    What techniques can be used to balance the strength of structure members?

     

    Why are beams (e.g., a crane booms) fabricated out of many cross members or with cut-outs rather than being solid?

     

    Why does adding a small amount of tensile material improves the strength balance of concrete beams?

    Build a raft

    posted Feb 2, 2010 12:38 PM by Barry Evans

    Build a raft

    Tue, 2006-09-12 21:20 — NC.EWeek

    Materials:
    Per team: six drinking straws, tape, scissors (optional), pennies, washers or nails as  weights, a tub of water to float the raft in.

    Procedure:
    Set the stage: you are on a deserted island with only a few materials. Design and  build a miniature raft using only the materials available. Distribute materials.

    Allow time for students to design and construct their rafts. Have  students float their rafts, then put on weights until the raft sinks. Keep a record of how  much weight the raft holds.

    Challenge students to redesign the raft using the some quantity of  materials so the raft holds more weight.

    Note:
    Straws will need to be sealed in order for them to float!

    Amateur Radio

    posted Feb 2, 2010 12:38 PM by Barry Evans

    A great activity for kids in 6th through 12th grade is to get them involved with amateur radio. Usually the start off on this is to  bring an amateur radio in and show them what is happening across the frequency spectrum  (usually with a frequency spectrum FCC allocation map to correlate.) A good handheld  transmitter/receiver pair is also fun.

    For those interested in more, most Amateur Radio clubs in the area  give classes which cover the electronic basics and Morse code that is necessary to obtain  a Ham radio license. If there are enough that sign up at a school, the clubs will go to  the school to give the class. Costs for their own radio station is fairly inexpensive and  this has been a great way to get people involved and interested in electronics. Some of  these  kids then grow up to become great electronic engineering designers. 

    Thanks to Gene Frederiksen in Oregon for providing this activity

    Be an inventor

    posted Feb 2, 2010 12:37 PM by Barry Evans


    Materials:

    Paper and pencil, optional to share a copy of an invention and or/designs for  invention

    Procedure:

    Have each student think about something they don't like to do, like taking out the  garbage, picking up toys, putting their bike away. Instruct students to design (draw) an  invention that will do the job. Students can make it as simple or as complicated as they  wish.

    Have students talk about and display their invention  designs. Discuss the kinds of mechanical devices they used; for example, pulleys, gears,  springs, etc..

    Build a bridge

    posted Feb 2, 2010 12:35 PM by Barry Evans

    The following is an activity that I tried with a class of 8th  graders last year that proved successful and fun.

    Activity: Engineering a Bridge

    Time required: 50 minutes

    Objective: Allows students to experience what it is like to participate as a  member of an engineering design team to complete an engineering project within a specified  budget and schedule.

     Required materials:

    • bridge specification, material list, and schedule
    • building materials: straws, paper cups, scotch tape, etc.
    • play money for each team
    • 16oz soda bottle filled with water

    Divide the class into engineering teams of 4-8 students each.

    Directions to class: You will be given a specification for a bridge, a budget,  and a schedule. Your task will be to complete the design and construction of the bridge within the allotted budget and schedule.

    Specification:

    Bridge must span a distance of 12" between two desks and must be capable of  supporting a 16oz soda bottle filled with water. The bridge must be constructed  exclusively with materials purchased for this project.  

    Schedule:

    • design phase: plan bridge construction and material procurement - 10 min
    • implementation phase: construction - 15 min
    • testing - 5 min 

    Budget:

    Total budget: $20,000

    (provide each team with 20 each $1000 bills)

    Itemized list of available materials

    5 straws cost = $1000

    1 paper cup cost = $1000

    12" scotch tape cost = $1000

    etc.

    Hand out specification, budget, and schedule. Briefly go over schedule, e.g. all  material must be purchased during design phase, no additional material can be purchased  after entering  implementation phase. Allow about 5 min for any questions to clarify  objective.

    Note that specification is left intentionally vague to allow individual interpretation.  Once you start, write the times when each phase will be completed on the board. I placed  all the materials on a table and allowed the students to get their own materials on the  honor system. This allowed me to circulate through the class and answer any questions.  During the test phase, take a 16oz soda bottle filled with water and test each bridge in turn to see if it supports weight.

    Wrap-up: At the completion of this exercise you can discuss issues and challenges  the students encountered and relate these to challenges you face at work. Some examples are the following:

    • Do any two bridges look alike? What are some of the differences in designs?
    • What makes one design better than another? Strength, Cost (Anyone design a bridge under  budget?), Time (Did anyone finish before allotted time was up?), Aesthetics
    • Did the final design end up anything like what you planned? Did you have enough time to  plan your bridge?
    • Was the design specification clear?
    • Did everyone feel that they participated equally on their team? Why not? Discuss  challenges of working on design teams. How were decisions reached? 

    Thanks to Steve Delach in Oregon for providing this activity idea.

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